![]() ![]() The values being stored the way they do is something rpg maker does, that one isnt really on the dev. I'm a starting data engineer so I'm not familiar with game development and i cant imagine why game values are obfuscated Any one knows why do they store values in these formulas (is it for better performance or its the game engine?). Eliminate enemy squad leaders to break their morale, but make sure that your own army’s needs are met.That's interesting. Liberate towns to use to resupply and create a good name for yourself. Send squads of up-to nine soldiers to create an ambush, seize the high ground, or hold chokepoints. While most story-based RPGs focus on taking a small team from point A to point B, instead you’ll be looking at the bigger picture. ![]() You can even hire mercenaries to give your army a boost, though at an obvious price. As you research through the tech tree you’ll be able to specialise troops for certain tasks, or make them more generally versatile. While they may start as simple conscripts, you’ll soon have entire squads of battlemages, medics, heavy infantry, archers, and many more. Make alliances, defeat rivals, manage relationships, and experience the epic tale full of treachery on your quest for peace. A Huge Campaignīoasting a replayable 30-40 hour campaign you will lead your army to rescue Empress Florina from a rogue General. Enter the world of Tahnra in Symphony of War: The Nephilim Saga, a turn-based strategy RPG with a focus on grand-scale operations over the smaller minutia of single battles.
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